A Good Book I Recommend For Learning Cycles In Blender…
The other day I read “The Cycles Encyclopedia” by the creators of the BlenderDiplom website full of tips, tutorials and more about Blender.
I would recommend using it and as you can see from my review below, I find it really helpful.
I find this extremely useful and I would recommend it to anyone wanting to progress their renders using the Blender Cycles engine. Often with Blender, as an open source programme I find focused information about important elements hard to come by and not always logically or efficiently explained in the online Blender user manual. This book collects all the vital information about the important ‘Cycles’ renderer and encapsulates it into one place and explains clearly and efficiently what each feature does both with words and pictures.
The table of contents is a welcome inclusion as it has hyperlinks that allow you to jump to whatever feature you would like to go to within the ebook. For example, at the moment I want to learn more about Toon BSDF shader, I just need to click on it on the table of contents and it will take me to the appropriate entry. To take this entry as an example, it gives extensive written and visual information as to how to get the Toon shader look the way you want it. For example, for a project I only want two tone type toon shading. The end of this entry explains how I can do this. Rather than trawling through Youtube and finding an entry then bookmarking it. I now know where to find it much more quickly using this book at hand.
This book will enable you to easily refer as to how to create each material, node develop the materials and more…
As a 3ds Max user of many years in the visualisation sector, I also use Blender a lot as well for teaching and workshops. This encyclopedia will prove a very useful tool for me in the future and will save a lot of time. I would say that it will do the same for you too if you are a beginner, an experienced user or seasoned 3d user who wants to get into Blender and master the Cycles renderer.